
Roleplay dice for FiveM. Players type /roll with anything from a d20 to 4d6kh3 or 2d6+1d4+3, and everyone nearby sees the result in chat and above the roller's head.
Real dice notation with bonuses, percentile dice, and keep or drop highest and lowest. Advantage and disadvantage, Fate dice, coin flips and number ranges.
Every roll happens on the server, so results can't be faked, and only players nearby are sent it. Standalone with no framework needed; uses ox_lib notifications if you have it.
Free, and delivered straight to your Cfx.re account after checkout. Config files are open so you can set it up; the rest is protected by Cfx.re asset escrow. Support is in our Discord: discord.gg/2NFVWEUmDF

Shrike is a dash-mounted radar detector for FiveM that works like the real thing. It picks up Wraith ARS 2X and Seeker Dual DSR police radar, ProLaser4 laser, patrol cars and speed cameras, with band, frequency, signal strength and direction on a display modelled on real detectors.
Features: City, Highway and Auto modes; mute, auto mute and low-speed muting; a K filter for other cars' blind-spot radar; lockouts you mark yourself or it learns; an over-speed warning against the road's speed limit; five display colours, brightness and a dark mode; and a display you can drag and resize anywhere. Everything is in one command, /shrikesettings.
Works with QBCore, Qbox, ESX or standalone, with ox_inventory, qb-inventory or ESX inventories, or without an item. Eight languages. Open integrations and exports connect any other radar or LIDAR script. Settings, translations, the inventory bridge and integrations stay readable; the rest is protected by Cfx.re asset escrow.
Delivered to your Cfx.re account: download it from portal.cfx.re (Assets, then Granted Assets). Requires OneSync and ox_lib.

Pumpkin Hunt is an original Halloween event for FiveM: 200 glowing jack-o'-lanterns hidden across Los Santos and Blaine County, already placed and ready to play on first start. Players kneel to collect each one for candy, with more from harder spots, and sometimes a Witch's Lantern that marks a search area around their nearest pumpkin they haven't found.
Features: a hand-drawn hunter's journal, opened with /pumpkins or a usable journal item given with the first pumpkin, with each player's progress, a page of every pumpkin they've found, milestone rewards at 10, 25, 50, 100 and 150 pumpkins and for finding them all, a leaderboard and their settings; three jumpscares that players can turn off, or keep without the flashing effects; per-character progress saved in your database; and admin commands to add, remove and export spots in game.
Works with Qbox, QBCore, ESX or standalone; ox_inventory, qb-inventory, ps-inventory, qs-inventory, codem-inventory, tgiann-inventory, core_inventory or framework inventories; and ox_target, qb-target, interact or a built-in prompt. 15 languages, including the journal. The configuration, translations and framework bridge stay readable; the rest is protected by Cfx.re asset escrow.
Delivered to your Cfx.re account: download it from portal.cfx.re (Assets, then Granted Assets). Requires OneSync and oxmysql.

Vehicle Tamper is vehicle sabotage for FiveM roleplay that plays out like the real thing. Every job takes time and skill checks, nothing goes off at once, and the server checks every action and keeps a tamper log, so it stays fair.
Features: slash a tyre and the air hisses out over half a minute, with a chance it bursts in the slasher's face; cut the brake lines and the fluid drips out, faster with every press of the pedal, until the brakes are gone; pour sugar in the tank and the engine coughs, smokes and loses power before it seizes; optionally, puncture a fuel line that a bullet can set alight, or plant a hidden car bomb set off by the ignition, speed or a timer. Anyone can inspect a vehicle, patch it with duct tape or repair it with a line repair kit, and mechanics always find hidden sabotage. Sabotage stays with a car's plate through the garage. Every action and refused attempt goes in a tamper log, read in game with /tamperlog or sent to Discord.
Works with Qbox, QBCore, ESX or standalone, ox_inventory, qb-inventory, ps-inventory, qs-inventory, codem-inventory, tgiann-inventory, core_inventory, jaksam_inventory or your framework's inventory, ox_target, qb-target, lation_interact or a built-in prompt, and ox_fuel, LegacyFuel, cdn-fuel, ps-fuel, lj-fuel, qs-fuelstations or okokGasStation. Optional r14-evidence fingerprints and jg-mechanic brake servicing. Needs ox_lib, oxmysql and OneSync. 15 languages.
Delivered to your Cfx.re account through the Cfx.re Portal. Escrow protected; the configuration, translations and framework bridges stay readable.

Dumpster Diving turns every dumpster on the map into something to use. Players can stash items in them, climb inside to hide, and dump bodies, and police can knock, pull people out and search for clues. Every action is checked by the server.
Features: storage in every dumpster model, kept through restarts and only opened up close; hiding inside with the world and other players' voices muffled and your own voice only carrying a few metres; a lid for every dumpster, fixed by its area, from open to rusted, jammed, padlocked or service-locked, with lockpicks to force the locks; carrying dead NPCs and downed players over your shoulder and dumping them in a bin; police inspections that find fingerprints, blood, tamper marks, a hidden body or one of 400 clues about whoever is hiding; and a trash smell that sticks until it's washed off in water or rain. Discord logs for storage, locks, bodies and refused requests.
Works with Qbox, QBCore, ESX or standalone, ox_inventory, qb-inventory, ps-inventory, qs-inventory, tgiann-inventory or core_inventory (or a custom hook), and ox_target, qb-target, lation_interact or a built-in prompt. Optional t3_lockpick, r14-evidence and pma-voice. Needs ox_lib, oxmysql and OneSync. 23 languages.
Delivered to your Cfx.re account through the Cfx.re Portal. Escrow protected; the configuration, translations and framework bridges stay readable.

Decide who can drive your special vehicles: unmarked cars for senior officers, gang cars for gang members, donor or event cars for the people who earned them. Anyone else can get in, but the engine won't start, and they're told who the vehicle is for.
Rules per vehicle by job and grade, on duty or not, by gang and grade, by ACE permission or by whitelist, in any combination. The server checks who is driving with OneSync, so it can't be switched off with a cheat menu. Passengers are never affected.
In-game whitelists with /vehicleaccess, changes that apply within a second, a staff bypass, and exports for shops and other resources. For Qbox (including multiple jobs) and QBCore. Needs OneSync and oxmysql.
Free, and delivered straight to your Cfx.re account after checkout. Config files are open so you can set it up; the rest is protected by Cfx.re asset escrow. Support is in our Discord: discord.gg/2NFVWEUmDF

Petrel is a taser system for FiveM built like the real thing. Cartridges fire once, both probes have to land for a lock-up, the wires stay connected for another cycle, and the server enforces an exposure limit and logs every device, so police roleplay stays fair and accountable.
Features: single and dual-bay devices with a cartridge item per shot; two probes traced where they really land, with visible wires; re-energizing through connected probes; drive stun at contact range; a server-enforced exposure limit of 15 seconds of energy in 2 minutes per person; a safety switch, dual lasers and a weapon light, synced to everyone; device serials, spent cartridges and removed probes as evidence; a firing log in your database, read in game with /taserlog or sent to Discord; five HUD styles that players can choose between with /taserhud.
Works with Qbox, QBCore, ESX or standalone, ox_inventory, qb-inventory, ps-inventory, qs-inventory, codem-inventory, tgiann-inventory, core_inventory, jaksam_inventory or your framework's inventory, and ox_target, qb-target, lation_interact or a built-in prompt. Both GTA stun guns work out of the box, and add-on taser weapons are one line in the config. 15 languages. Settings, translations and the framework bridges stay readable; the rest is protected by Cfx.re asset escrow.
Delivered to your Cfx.re account: download it from portal.cfx.re (Assets, then Granted Assets). Requires OneSync, ox_lib and oxmysql.

Houses get bought and forgotten, and stay locked away from new players. Pigeon Property Watch checks your housing every day, finds properties nobody has entered for a set number of days, and posts a clear list to a staff Discord channel with each owner and keyholder.
Works with NoLag Properties and Qbox properties, detected automatically. Optional early warnings before a property counts as inactive, no repeated spam, an ignore list for staff and job properties, and a staff command to check or re-send reports.
Read-only on your housing: it never edits, sells or deletes properties. Server only, so nothing is sent to players. Needs oxmysql.
Free, and delivered straight to your Cfx.re account after checkout. Config files are open so you can set it up; the rest is protected by Cfx.re asset escrow. Support is in our Discord: discord.gg/2NFVWEUmDF